This runs the full game engine locally with no time limits — ideal for rapid iteration. The engine outputs a replay.replay26 file.Bot paths can be a directory containing main.py, a .py file, or a bot name from your bots_dir (set in cambc.toml). The optional map argument is a .map26 file — if omitted, the first map in your maps_dir is used.
cambc run starter starter # bot vs itselfcambc run my_bot opponent --seed 42 # deterministic seedcambc run my_bot opponent maps/custom.map26 # custom mapcambc run my_bot opponent --replay out.replay26 # custom replay path
Remote commands require authentication — run cambc login first if you haven’t already.Test your bots on the same hardware that runs ladder matches, with full time limit enforcement:
cambc test-run <bot_a> <bot_b> [map]
This uploads both bots and runs a match on AWS Graviton3 instances with the 2ms CPU time limit enforced. Use this to catch performance issues before submitting.Bot paths for test-run must be a directory containing main.py or a .zip file (unlike cambc run, arbitrary .py files are not accepted).